This is how it happened.

This is how it happened.

Creating, Prototyping fast – 3D modelling for 3D printing.

(Workshop on 5th February 2019 at Edinburgh Barclay’s Eagle Lab. More info here)

This is how it happened: quick initial rough sketch to capture thoughts and idea.
This is how it happened: quick initial rough sketch to capture thoughts and idea.
I was involved in a mundane task when this idea came to the fore, a solution to a concept that has been rattling around in my head.  So mid task I did a quick sketch so as not to lose it. But I was so excited to develop it, see if it works that I down tools and switched on Anarkik3D Design 3d modelling programme.
 

 

Creating, Prototyping fast  – 3D modelling

This is how it happened: rough 3D digital model created using Anarkik3D Design programme.
This is how it happened: rough 3D digital model created using Anarkik3D Design programme.
 
Within a few minutes I had a rough 3D digital model I could 3D print. We have an Ultimaker2 3D printer in our office which is used on our courses to demonstrate the principles of 3D printing.
 
 The model printed in about 2 hours so while it was being printed I finished a couple of tasks but was pretty fidgety!

Anyway with the completed model I tangibly tested my idea and it worked great, helping with the next stage of designing to get the size right and the form more interesting and aesthetic. This second model was also processed for 3D printing out using Cura and printed in white PLA.

This is how it happened: 3D digital model transferred in .stl format to Ultimaker's Cura programme for slicing.

 

3D digital model was transferred in .stl format to Ultimaker’s Cura programme. The digital model was processes by being sliced and the g-code saved to send to the 3D printer.

 
 
This is how it happened: 3D digital model transformed by 3D printing it on an Ultimaker2.
 
 

Creating, Prototyping fast  – 3D printing

3D digital model transformed by 3D printing it on an Ultimaker2.

The model printed in about 2 hours so while it was being printed I finished a couple of tasks but was pretty fidgety!

 

Creating, Prototyping fast 

Theses models were then used to decide on the details towards a more finished piece. Having tangible objects helped with decisions on the cord, as the piece is a bead of sorts, on spacing and also on design features.  Getting back on the computer I also have ideas bubbling away to create the variations.

This is how it happened: initial idea works with a bit more tweaking so 3D printing out a few models to start to play.

 

Objects printed with the extrusion method used by the Ultimaker can require supports to be built for overhangs – as my model did. As a jeweller I have the bench, tools and expertise to produce a good finish on the bead, to remove the supports and file off the rough bits.

Next stage 

This is how it happened: from rough models 3D printed in PLA to prototypes 3D printed on paper in colour.
This is how it happened: from rough models 3D printed in PLA to prototypes 3D printed on paper in colour.

 

This is how it happened: more tweaking and 3D printing for a few models to start to play with.

Next I 3D printed enough pieces for the start a neckpiece and taken the design to the next stages where I could play around with all the components and proportions while ideas are fresh and excitement high. No waiting for pieces to come back from the printers! Also the quality of the print is sufficiently good that I could use the pieces in the final wearable neckpiece.
 
 
Having the use of the desktop Ultimaker2 3D printer is a huge advantage in the design process as having tangible objects to handle and use for testing quickly provides the wherewithal to select best solutions.  Being so handy and there, on the desktop, I feel my designing and development is staying fresh.
This is exciting for me to go so quickly from idea spark to solutions and be able to then concentrate on designing. It is a long time since I last worked this way. I am so pleased as it proves the value of our haptic 3D modelling package, Anarkik3D Design, for concept generation, for designing variations faster and being able to afford the time and space to get immersed in exploring and playing to go into more depth. For me this is very important as running Anarkik3D, managing Touchable Universe and setting up Anarkik Creations leaves too little time for getting back into being a designer maker.
 

Mulling…

I am also a great believer in ‘mulling’, letting my brain get on with making connections between new input and ideas and all the other stuff that has gathered there over the years. This new neckpiece that was being prototyped is the next exploration in the series of wearable neckchains started in the mid 90’s that taps into the different materials and techniques I used as a jeweller, such as titanium, niobium, steel, aluminium, silver, gold, felt, silk, laser cutting, casting, anodising.
 
 
Although I came across 3D printing in early 1990 it was financially out of my reach and finally when I stared designing for it I struggled with the computer aided design (3D CAD) programmes available then. Not being able to digitally explore and play within these programmes and with 3D print technologies was a big issue for how I work as my ideas come directly from what my materials, processes and tools enable me to do and combine through play and pushing boundaries.
 

 

So this is how it happened using new technology!