Virtual Reality

The image shows a few 3D forms created in GravitySketchVR, using the stroke drawing tool and a hand controller to make flowing forms using gestural movements.

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This is a post on Ann Marie Shillito’s personal interest about tacit knowledge and VR for Applied Artists: how we apply our ‘personal’ knowledge to working digitally and in virtual reality (VR). Ann Marie is a jeweller and joined Applied Arts Scotland’s DISTANCE2 Project to investigate ways in which makers could and would want to use immersive technology in their practice and to engage others with their craft practice. The theme that her small supportive group (ALM) focused on is how our tacit knowledge, as makers, enables us within our different disciplines to effectively make use of VR.

An image that shows the 3 dimensional linear form created using sweeping gestures of the hand controllers in GravitySketchVR.

This is a blog about the explorations of 8 applied artists in Scotland into the potential of using Virtual Reality in their practice. The DISTANCE Project was initiated by Applied Arts Scotland
and the objective craft engagement, about collaborating and sharing experiences and objects in new and exciting ways.